Something I wrote up for an event in City of Heroes. See this thread
Dramatis Personae
Tikhnaya Kosh'Mari, Arrogant, egotistical, cynical, and deadly russian assassin
Oxana Stepanova, Tikhnaya's younger self, before she became what she is today
Malevelyn, Tikhnaya's former lover, who is about to get married to Usurper Dyne
Close My Eyes Forever - Lita Ford and Ozzy Osbourne
((Tikhnaya))
Baby
I get so scared inside
and I don't really understand
Is it love that's on my mind,
or is it fantasy?
((Malevelyn))
Heaven
is in the palm of my hand,
and it's waiting here for you.
What am I supposed to do
with a childhood tragedy?
((Tikhnaya and Malevelyn))
If I close my eyes forever
will it all remain unchanged?
If I close my eyes forever
will it all remain the same?
((Oxana))
Sometimes it's hard to hold on
so hard to hold onto my dreams.
((Tikanaya))
It isn't always what it seems
when you're face to face with me.
((Tikhnaya))
Like a dagger … you stick me in the heart
and taste the blood from my blade.
And when we sleep would you shelter me
in your warm and darkened grave?
((Oxana))
If I close my eyes forever
will it all remain unchanged?
If I close my eyes forever,
will it all remain the same?
((Malevelyn))
Will you ever take me?
((Tikhnaya))
No, I just can't take the pain
((Malevelyn))
But would you ever trust me?
((Tikhnaya))
No, I'll never feel the same
((Tikhnaya))
I know I've been so hard on you
I know I've told you lies
If I could have just one more wish
I'd wipe the cobwebs from my eyes
((Tikhnaya and Oxana))
If I close my eyes forever
Will it all remain unchanged?
If I close my eyes forever
Will it all remain the same?
((Malevelyn and Oxana))
Close your eyes,
Close your eyes,
You've got to close your eyes for me…
This is my first (partially) successful test of exporting the oddity model from Lightwave directly to a Half-life 2 SMD file. (Obviously, I haven't figured it all out yet, since it is supposed to be textured, and this is a basic tripled version of my subdivision cage rather than a final model, but the point is that it is close to working.)
Info on the Lightwave Exporter is here
Incidentally, I don't have a name for this guy yet, so that's why I keep calling him the Oddity.
Now I have solved the problem with textures for the Oddity model not appearing:
(Forgive the ugly texture, I haven't yet bothered repainting it after the UVs got changed. It works, that's all I was concerned with at this point.)
And I've also been tinkering a bit…
Here is the regular mesh (smooth shaded):
Here is the same exact mesh with the same exact number of polygons displayed using normal mapping created from a much higher polygon model:
Take note of the area around the eyes, for example. The normal mapping isn't 100% perfect yet, or else HL displays it oddly, but I was happy to get that much working.