This is my first (partially) successful test of exporting the oddity model from Lightwave directly to a Half-life 2 SMD file. (Obviously, I haven't figured it all out yet, since it is supposed to be textured, and this is a basic tripled version of my subdivision cage rather than a final model, but the point is that it is close to working.)
Info on the Lightwave Exporter is here
Incidentally, I don't have a name for this guy yet, so that's why I keep calling him the Oddity.
Posted by Dyne on December 22, 2004 09:29 AM