Well, Obsidian Requiem has resumed with Act II, although we haven't yet started the Abyssals stuff. Leaving aside the difficulty of getting characters created, there is one big hiccup with my plans there.
It seems that Ray (who plays Albrecht) isn't interested in Abyssals. Vehemently not interested. I was expecting Jenna (Ourna) to be resistant to the idea, but Ray hit me out of left field.
Back around my birthday, it occurred to me that one way that I might sucker^H^H^H^H^H^Hconvince him to play would be to provide alternate characters that carry the same problematic attitudes that the Abyssals do. One possibility that popped into my head was the Amenti. (If you don't know what I'm talking about, they are the topic of White Wolf's Mummy: The Resurrection line.)
Basically, they are modern humans who suffer some tragic weakness that prevents them from excelling in Life, who attract and are merged with a fragment of the ghost of an Ancient Egyptian, in a ritual called the Spell of Life. This renders them effectively immortal and "more alive than the living", in a sense. They can be killed or die of natural causes, but death is only temporary to them. They wander the Underworld for awhile, regathering their energies, then they are reborn into the world of the living.
Naturally, since Mummy is a World of Darkness game set in the modern day, and Exalted is neither of these things, it will take some work to convert them over. Not to mention a judicious rewriting of the story behind their existence.
So that's what I'm working on right now. Sacred, Undying Losers (a tongue-in-cheek name patterned after Exalted sourcebook names like "Graceful, Wicked Masks"). The real name is probably more like "Chosen of Ma'at". It seems to be coming along well, although I don't relish writing charms for it. I had a lot of nifty ideas, and the Amenti seem to plug almost perfectly into the world.
We are again on de facto hiatus at the moment, this time because of a lot of stuff going on this month. I opened up the option for one of the players to run an interlude session of Obsidian Requiem last weekend for part of the group, since Stacy and Ray were out of town. Chris was more interested in playing video games, so Jenna wound up running just for me and Randy. I got to play a new NPC, though, concentrating on setting his personality in my mind, and I think everyone enjoyed it.
I think we will resume my game on the 13th of June.
Oh yes, I wrote several new logs for the campaign, which are now online.
Posted by Dyne on May 28, 2003 12:30 PM