The Power of Clockwork
Count Borgsturm is an elderly creature whose influence has been waning for
decades (due to actions taken by that uppity new Noble, the Power of
Transistors, who formed an alliance with the Power of Minerals against him),
but he has compensated for this by cultivating an air of elegance. He is one
part jovial mentor figure, one part kindly, eccentric philanthropist.
The Count's body resembles, if you will, a kindly old grandfather ... clock, crossed with a giant wind-up toy soldier.
His heart is a swinging pendulum, his veins are lubricant and cooling
channels, and his soul is the delicate symphony of the whirs, clicks,
sproings, and tinkles produced by gears, rachets, springs, and chimes located
throughout.
Although, as stated, his power has been waning, he has had a few modern
victories. The growth in the steampunk subgenre in the last decade is due in
large part to his efforts, for example.
Borgsturm, Count of Clockwork
Attributes
- Aspect 2 - Legendary
- Domain 3 - Count
- Realm 1 - Radiant
- Spirit 0 - Candleflame
Allegiance - Code of the Light
Gifts
- Durant - Being made of metal has its advantages
- Immutable
- Perfect Timing - Although the Count has innate sense of time, his mechanisms aren't perfectly accurate, so this is the lower level of the gift.
- Wind Down (2) - The Count can freeze time in a local area by winding himself down. The Count himself cannot act after using this gift until he is once again wound (thus the gift has limited flexibility), which can be performed by anyone. Self-winding will occur when the effect is automatically released at the top of the hour.
| Wind Down: Gift of Domain |
| Base |
Penetration |
Ease of Use |
Area of Effect |
Flexibility |
Common |
Total |
| Lesser Preservation of Time |
2 |
Simple |
Local |
Limited Application |
No |
- |
| +3 |
+2 |
-1 |
-1 |
-2 |
+1 |
2 CP |
Restrictions
- Revelatory Trait (muffled tick-tocking, chimes hourly)
- Cannot Use Modern Technology
- Small Estate - See below
His Estate
Borgsturm governs actual clockwork. That is, the literal workings of mechanical clocks and pocket-watches ... not mechanisms in general (Automobile Transmissions, for example, are not covered), not things with gears, not time (aside from his gift), and not smooth functioning (things "running like clockwork"). Mechanisms largely similar to clockwork but not actually used in clocks (like old wind-up toys, Difference Engines, and music-boxes) are covered, however.
Borgsturm's Miracle Cost Chart
| MP Cost |
Type |
Aspect Miracle Levels |
Domain MLs |
Realm MLs |
| 0 MP |
Simple |
0-2 |
0-3 |
0-1 |
| 1 MP |
Normal |
3 |
4 |
2 |
| 2 MP |
Hard |
4 |
5 |
3 |
| 4 MP |
Deep |
5-6 |
6-7 |
4-5 |
| 8 MP |
Word of Command |
7+ |
8+ |
6+ |
Example Miracles
- Level 0 - Estate driven Divinations of Clockwork (free)
- Level 1 - Ghost Miracles of Clockwork (free)
- Fill a room with the relaxing (or maddening) sound of a softly ticking clock.
- Level 2 - Lesser Divinations of Clockwork (free)
- Level 3 - Lesser Preservation of Clockwork (free)
- Level 4 - Lesser Creation of Clockwork (1 DMP)
- Level 5 (2 DMPs)
- Lesser Destruction of Clockwork
- Major Divination of Clockwork
- Level 6 (2 DMPs)
- Lesser Change of Clockwork
- Major Preservation of Clockwork
- Level 7 - Major Creation of Clockwork (4 DMPs)
- Level 8 - Major Destruction of Clockwork (4 DMPs)
- Level 9 - Major Changes of Clockwork (8 DMPs)
Original material copyright © 1995-2002, Jimmy "Gregor" McKinney