The Power of the Future
Asando "Skuld" Shiratori, Countess of the Future and Invention **
Attributes
- Aspect 1 (Metahuman) [5 AMPs]
- Domain 3 - The Future (Countess **) [6 DMPs]
- Domain 3 - Invention (Countess)
- Realm 1 (Radiant) [5 RMPs]
- Spirit 1 (Hearthfire) [5 SMPs]
Gifts
- Immutable
- Water Gate (variant of gatemaker)
Restrictions
- Blatant - Skuld has never been one for subtlety
- Summonable - She can be called or emailed at the Goddess Relief Office (her Domicile)
- Double - Megumi, Skuld's evil twin sister, was mentally shattered after Skuld's death (Skuld herself was stuck in a comatose girl's head). Skuld took her sister's body as her own, leaving shattered, mumbling, screaming fragments of Megumi in the back of her head. When Skuld was EnNobled, those fragments were reassembled. Megumi was back.
Her Estate
Skuld's Miracle Cost Chart
| MP Cost |
Type |
Aspect Miracle Levels |
Domain MLs |
Realm MLs |
| 0 MP |
Simple |
0-1 |
0-3 |
0-1 |
| 1 MP |
Normal |
2 |
4 |
2 |
| 2 MP |
Hard |
3 |
5 |
3 |
| 4 MP |
Deep |
4-5 |
6-7 |
4-5 |
| 8 MP |
Word of Command |
6+ |
8+ |
6+ |
Example Miracles
- Level 0 - Estate driven Divinations of The Future/Invention (free)
- Tell when the Future is threatened as the target of an Excruciation.
- Hear prayers by people who know Skuld's heraldic design or are intimately connected with The Future.
- Level 1 - Ghost Miracles of The Future/Invention (free)
- Show people illusory "possible futures".
- Make some event in the future seem to be more imminent or distant than it really is.
- Make things seem more or less Futuristic (/On the Cutting Edge/Hip/State of the Art) than they otherwise would.
- Level 2 - Lesser Divinations of The Future/Invention (free)
- Know exactly how far in the future some ongoing process will finish.
- Know the date of pivotal events in prosaic reality for the next decade (barring interference from other powers).
- Level 3 - Lesser Preservation of The Future/Invention (free)
- Ward against the future (for example, making a piece of computer hardware somewhat immune to obsolecence).
- Fix things so that some specific future date occurs exactly as current circumstances dictate (barring divine interference, naturally).
- Ward a process against being sped up or slowed down.
- Prevent people from taking shortcuts.
- Extend an "estimated time remaining".
- Prevent efforts to fight erosion from succeeding.
- Level 4 - Lesser Creation of The Future/Invention (1 DMP)
- Creating small, localized "Leap time periods". Since one can create parts of an object, these "leap time periods" can be created without actual events (Blahday will come after Saturday next week, but nobody will remember anything worth mentioning that happened on Blahday).
- Make a nice tomorrow for somebody.
- Extend someone's life by a week.
- Cause a region to experience more days next month than the rest of the world.
- Cause it to be tomorrow, instantly. (Note that she can't go the other way, even with a Destruction or Change of the Future)
- Create a deadline where none existed.
- Level 5 (2 DMPs)
- Lesser Destruction of The Future/Invention
- Remove the inevitable consequences from some mundane action.
- Cause next tuesday to never arrive (the world will proceed on into wednesday), and thus the bomb or virus that would have gone off on tuesday never does.
- Using the "anti-estate" capability at this level, create a future plan on the spot and have it already be implemented.
- Major Divination of The Future/Invention
- Know the next decade's worth of mundane events in exacting detail and the next century's pivotal headlines.
- Level 6 (2 DMPs)
- Lesser Change of The Future/Invention
- Swap next Tuesday and Wednesday.
- Change how something interacts with the passage of time, like a particular brand/year of wine.
- Major Preservation of The Future/Invention
- Force someone to live the current day over and over forever, or veeerrrrryyyyyy sllllloooooowwwwwllllyy, because the future STAYS in the future.
- Level 7 - Major Creation of The Future/Invention (4 DMPs)
- Make the prosaic future go exactly as dictated.
- Make centuries of erosion happen in seconds.
- Create a new type of time period in between weeks and months ("fortnights").
- Extend someone's life by years or centuries. Since you can include Preservation, you can also make them unable to die even if they wanted to.
- Create a major deadline - such as an imminent Extinction Level Event
- Level 8 - Major Destruction of The Future/Invention (4 DMPs)
- Muck about with consequences on the scale of unchecked population growth or global warming.
- Freeze the world in the present instant
- Remove an entire invention (say, writing) from history. (Obviously, the Power of Writing might get upset at this).
- Unwind time 500 years, erasing man's colonies on other planets.
- Level 9 - Major Changes of The Future/Invention (8 DMPs)
- Make a month of sundays, or a year in which each individual day runs from 24:00 to 00:01.
- Make alternate futures interleave with one another. People live through each version, but on alternating days.
- Create an entire new class of how things interact with the passage of time (this was responsible for "Antiques", "Wine Vintages", "Special Limited Collector's Editions" and other things that appreciate in value with age), or an entire new interaction that can apply to any object.
- Humanity has invention by accidental discovery, invention by methodical trial and error, and "invention" by reverse engineering. Create another type.
Original material copyright © 1995-2002, Jimmy "Gregor" McKinney